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Golf Equipment

eSwing

Redesigning a Golf Swing Analyzer

Project Manager | Lead Designer

What's been done

Year - 2016

Role - Research, Design, Prototype, 

Prototype - Invision

Context

The eSwing hardware records a player's golf swing and displays all the physical data associated.

 

The hardware was well developed, but their mobile application was cumbersome, and the displayed information was confusing. We were tasked to redesign the interface to make it more user-friendly.

 

To determine our target user base, we conducted some user testing. We worked through 100+ survey responses and generated this persona.

Overview

The Problem

The eSwing hardware records a player's golf swing and displays all the physical data associated.

 

The hardware was well developed, but their mobile application was cumbersome, and the displayed information was confusing. We were tasked to redesign the interface to make it more user-friendly.

 

To determine our target user base, we conducted some user testing. We worked through 100+ survey responses and generated this persona.

Our Objective

Redesign the interface to make it immediately accessible for users of every technological level and build a powerful tool that improves the users game, swing, and satisfaction with eSwing Technologies

My Role

I was responsible for leading the overall visual design of the app, conducting user interviews, and bonding brand strategy and user needs with overall business goals and stakeholder considerations. 

Project Timeline & Deliverables

The team delivered:

  • Persona

  • Competitive Analysis

  • Site Map

  • User Flows

  • Wireframes

  • High-Fidelity Mockups

 

The overall project spanned over the course of 4 weeks.

User Research

We worked through 100+ survey responses and  20 in-person interviews to generate our persona. We wanted to start with broad demographics to ensure we 

Survey Results

We found that the bulk of potential users were between 22-30, moderately tech-savvy, and had an intermediate level of golf proficiency. They had issues disseminating information when it was strictly data-based and were looking for a system that would give immediate feedback that they could implement during their practices. 

SME User Interviews

We focused our in=person interviews with Subject Matter Experts (namely club fitters

Persona

Phil Woodworth
32 - Accountant

Goals:

  • Wants to improve his swing

  • Likes being able to track his data

  • Wants the ability to share swing data

 

Frustrations:

  • Doesn’t have time for regular appointments with a trainer

  • Tends to get overwhelmed with too much information on one screen

  • Has a hard time relaxing and swinging comfortably in front of a trainer

"I would practice more if I knew what I was doing right and what I was doing wrong. During a swing change, I want to regularly check that I’m still doing things right."
Site Map

App Structure

After some usability testing, I immediately noticed that the app structure needed a major overhaul. We needed to incorporate onboarding to accommodate our less tech-savvy users

Group 2296.png

Overall, my presentation was effective in showing the advantages of making this change and our stakeholders were convinced that it was the right move for our system, Shops, and Shoppers when factoring in the future plans for app designs.

Crystal Salt
Iterations

Shots Onboarding

First Iteration

 

Goal

To determine if a first download onboarding would adequately explain the Shots system.

 

Findings

The onboarding was too long and users didn't actually absorb the information given and the confusion persisted.

Second Iteration

Goal

To determine if the length of the onboarding eased confusion for our users. 

 

Findings

Users still don't retain the information needed and are worried about the costs associated with the shots system. 

Final Iteration

Goal 

To determine if a step by step walkthrough of the Shots system was necessary to ease user confusion and to find out if the extra onboarding was appealing to our users. 

 

Findings

Our desire to stray away from a lengthy onboarding was not going to work. The shots system is central to the eSwing application and needs to be spelled out in order to remove any doubts about its necessity.

 

Having the walkthrough from the landing page through the shopping cart allowed users to see the pricing for shots and giving them 100 for free kept them engaged. We finally removed any confusion and our users were excited about the shots functionality.

Iterations

Club Selection Iterations

The Club Selection page went through a few iterations which drastically changed our layout. 

 

  • Consolidated Club information to keep the page easily scrollable

  • Added onboarding related to Club input

  • Removed “Default” and replaced it with the make of the club to ease user confusion

Club Selection Iterations
First Iteration
  

Goal

To find an optimized method that allows users to add golf clubs to their bag.

 

Findings

A lot of users don't carry multiples of a specific golf club. They also didn't appreciate the long scrolling view when each type of club was listed. 

 

Default clubs also cause a lot of confusion.

Final Iteration
 

Goal

Testing the short scrolling method to add clubs to their bag.

 

Findings

Users easily understood the plus icon which brings them to the club customization page. It also cleared up the ambiguity behind "default" clubs.

Landing Page Iterations

The Home Page page went through a few changes 

 

  • From a list view to a tiled layout in order to facilitate better viewability and clickability for visually impaired users.

  • Removed the shopping cart icon to make the page more friendly.

Landing Page Iterations
First Iteration

 

Test Goal 

We sought to find the best landing page layout for our users. I was concerned about accessibility for those who are visually impaired.  We conducted A/B testing with that focus in mind. 

 

Findings

The tile layout was well received and all of our tested users found it appealing. We found that a lot of users felt uncomfortable with the shopping cart icon, we also needed to determine the least stressful method to 

Final Iteration

 

Goal 

Determine if the new layout sets users at ease while remaining intuitive and easily accessible. 

 

Findings 

By replacing the shopping cart icon with a bucket, the users easily understood that this icon showed how many shots remained while allowing them to buy more from that location.

 

The tiled page remained pleasing to them and allowed them to easily select what section they choose, even with their non-dominant hand while golfing.

Session Setup Iterations

Session Setup Iterations

The Session setup was particularly difficult to finalize due to indecisions in the group. In order to move forward, I sat down with the group and reminded them about the current scope. I advised them that anything outside of the MVP needs to be put in the Next Steps portion of our deliverables and we were able to move forward.

 

  • Combined session length buttons

  • Added

    • A method to choose clubs

    • Player’s shots information

  • Modified Club Selection

First Iteration

Goal

Determine shortfallings within the first design sprint.

 

Findings

Testers were confused about the difference between Quick Rounds and Custom Rounds. 

Second Iteration
 

Goal

Find any previously undiscovered issues with the design.

 

Findings 

Users felt pressured by the shopping cart icon. 

Third Iteration
 

Goal

Test the reception of the new design focusing on the tester's ability to recognize all of the different features.

 

Findings

Testers easily found and interacted will all the available features but hesitated over the location and shots section.

Final Iteration 
 

Goal

Test the hierarchy of information in order to ensure proper arrangement.

 

Findings

Testers had no issues when interacting with this page. They discovered all the features without prompt and were able to quickly navigate the page.

Statisitics Iterations

Statistics Iterations

We went through 3 statistics-focused iterations based on our intermediate user feedback all of them gradually bringing us to our final version of the statistics page. 

 

  • Added quick access Share button

  • Combined the calendar and list view to add a much-requested club average page

  • Changed the Accuracy percentage to a time stamp to clear up searching confusion

First Iteration
 

Goal

Determine shortfallings within the first design.

 

Findings 

Testers hesitated when encountering accuracy percentages. We also found out from eSwing's founder that at this time users would only be able to use one club at a time. They quickly understood the ability to toggle between list and calendar view.

Second Iteration
 

Goal

Find out if testers are able to navigate the list view with ease.

 

Findings

Testers experienced confusion between separate sessions. They needed a way to determine which session was which easily.

Final Iteration
 

Goal

Determine if the users favorably reacted to the new layout which supplied a statistical overview of the life of the selected club 

 

Findings

Both intermediate golfers and professionals were delighted at the addition of statistical views.This view allowed a basic overview while the button brought them to their last round with that club shortened the number of pages needed to encounter in order to get the data needed. 

Prototype

Final Product

After all the interviews and iterations, we land on the final product! The only thing better than finishing a project is finding ways to make it better.

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